› Hi, Bot Games
Kitchen-table card games. Print tonight.
Screen-free decks that teach how bots work — the Sense / Think / Act / Power loop, training data, prompting, and debugging. Ungated PDFs — no email, no login. Tear on the perforation and play.
2–5 · ~15 min
Loop Slap
Slap the subsystem. Launch a bot. Take the chaos hit.
The founding Hi, Bot card game. Reader speaks a Bot Builder hint; everyone slaps SENSE, THINK, ACT, or POWER. Collect three cards — Sense, Think, Act — shout BOT!, recite one If/Then breath, then slap Chaos: WEIRD, EDGE, or TRUST. POWER is an optional bonus; there is no Mission card. Checkable like Uno — the fun verb is the lesson.
~10–14 + parents · 6 PDFs
Print Loop Slap →
2–4 · ~20 min
Bot-Builders
Install the loop. Survive the glitch. Reveal the bot.
Set-collection for robotic engineers. Install five cards: one Sense, Think, Act, and Power part plus a Mission (Loop Slap needs three and has no Mission). Glitches hit the other benches. When someone shouts BOT!, last turns are install or discard only — then everyone reveals. Highest score wins — checkable like Uno, the verb is the lesson.
~8–12 + parents · 6 PDFs
Print Bot-Builders →
2–4 · ~15 min
Data Audit
Draft the data. Face the tests. Find the blind spot.
A drafting game about training data. Pick photos for your pet-spotting bot while Test cards reveal what the real world will ask — then a surprise Test nobody planned for. A Test passes only if one of your photos shows both of its words. Balanced data scores a bonus. Checkable like Uno: every point is on the table.
~8–14 + parents · 3 PDFs
Print Data Audit →
2–4 · ~20 min
Prompt Quest
Say exactly what you mean. The robot does exactly what you say.
A prompting game with Word cards instead of a keyboard. Line up words so a fetch-robot brings back the one Wanted thing — and nothing else. It reads literally, and a Quirk card bends how: short memory, a colorblind camera, mixed-up labels, trouble with NOT. Failed prompts stay on the table for the next player to refine.
~8–14 + parents · 4 PDFs
Print Prompt Quest →
2–5 · ~20 min
Debug the Bot
Run the test. Rule it out. Name the broken part.
A deduction game about troubleshooting. One player secretly holds the broken part; everyone else runs tests and reads the answers against a public Fault Chart. Name the fault in fewer tests for more points — so the best test is the one that splits the suspects in half. Sense, Think, Act, and Power, debugged.
~9–14 + parents · 5 PDFs
Print Debug the Bot →
1–4 · ~25 min
Matchbox Brain
Teach a paper robot to win. Only tell it when it loses.
A paper robot learns Hexapawn the way game-playing AI learns: by losing. It picks moves with a die from a printed Brain Mat, and every time it loses you cross off its last move in pencil. Nobody tells it why. It usually graduates within two dozen games, and once every losing move is crossed off it can never lose. The crossed-off mat shows exactly what it learned, and what it never saw.
~8–14 + parents · 4 PDFs
Print Matchbox Brain →
2–6 · ~20 min
Next Word
Twelve cards, one die, a language model. Guess what it says next.
A language model you can hold: twelve cards built by counting which word came next in a six-sentence story. Roll the die and it talks, one word at a time. Guess each next word, then vote on every sentence: remembered from the story, or made up? Most of what it says sounds right and never happened. That's a hallucination, and now you've made one.
~9–14 + parents · 3 PDFs
Print Next Word →
1–4 · ~30 min
Robot Route
Program it for one maze. Teach it for every maze. Find where each one breaks.
Act 1: write a program that walks a paper robot through a maze. It works, and it crashes on the very next maze. Act 2: teach the robot instead, by showing it what to do and tallying every move. Then it runs three mazes it has never seen, alone. One it solves, one it freezes on, and one it circles forever with the goal two squares away. Programs vs learning, and where each one breaks.
~9–14 + parents · 4 PDFs
Print Robot Route →
1–2 · ~15 min
Weight Pond
Tune the frog's weights. Find out why one neuron isn't enough.
A frog decides whether to jump with one sum: two weights and a bias. Drag the sliders until it lands on every lily pad with a fly, or press Let it learn and watch it fix its own mistakes. The last two ponds can't be solved by any single frog — you'll need two, and that's why neural networks have layers.
~10–14 + parents · 1 PDFs
Play Weight Pond →
1–3 · ~20 min
Guard the Bot
Trick the bot into telling its secret. Then watch it get patched.
Vault Bot is guarding a password, and every version has one weakness: a real trick people use on chatbots. Build messages from phrase cards, get the secret, then see the patch its makers add. Six vaults, from "just ask" to hidden instructions in a note. No real AI, no typing to a chatbot, and nothing you pick leaves the page.
~11–14 + parents · 1 PDFs
Play Guard the Bot →
1–4 · ~25 min
Twenty Questions Tree
Ask yes or no. Sort the world. Then meet the objects your tree never saw.
Build a tree of yes/no questions that sorts sixteen objects into Animal, Plant, Machine or Thing — the same way many real AI systems sort email and photos. Fewer questions score more. Then run six Surprise objects your tree has never seen through it. Coral, a robot dog, a wind-up car: a perfect tree on the training pile can still get them wrong.
~8–14 + parents · 4 PDFs
Print Twenty Questions Tree →
1–5 · ~30 min
Server Farm
AI lives in a building. Keep it powered, keep it cool, keep up.
AI isn't a cloud — it's racks of computers in a building. Run one for eight hours of growing demand: every rack needs power and makes heat, the sun sets at hour five, and the Event deck brings heatwaves and outages. Everyone shares the same dice, so the only difference is what you build. Racks, coolers, solar, batteries: keep up, or watch the jobs walk away.
~10–14 + parents · 4 PDFs
Print Server Farm →
1–2 · ~25 min
Bot Shell
Type real commands into Pip's pretend computer. Find six hidden passwords.
Every robot and every AI runs on an operating system. Pip the robot keeps hiding passwords on its computer, and you get them back by typing real commands: ls, cd, cat, grep, chmod, and pipes. Six levels, one new idea each. It's a pretend computer that lives in the page, so nothing can break and nothing you type leaves your device.
~12–16 + parents · 1 PDFs
Play Bot Shell →
1–4 · ~30 min
Rewind the Robot
Train it, save every version, and roll back when the data goes bad.
Train a helper robot one dataset at a time and save every version of its brain. Branch to try a risky dataset, merge two lines of work, and keep a log of exactly what went into each version. Then the Event cards reveal mislabeled photos, rude chat logs and data nobody agreed to share — and every version built with them changes. The winner ships their best version, which isn't always their newest.
~12–16 + parents · 4 PDFs
Print Rewind the Robot →
1–4 · ~25 min
Who's Important?
Roll the dice, follow the arrows, and find out which spot in town really matters.
A Surfer wanders a town by dice: follow one-way arrows, and now and then jump anywhere. Tally every spot it lands on, then guess which one wins. On Lakeside, the spot everyone points at loses to a spot with half the arrows, because importance comes from who points at you, not how many. It's PageRank, the idea that first ranked the web, played with two dice and a pencil.
~9–14 + parents · 3 PDFs
Print Who's Important? →
3D · 1–2 · ~15 min
Loss Mountain
Walk the robot downhill in the fog. That's how AI learns.
A 3D hill where height is how wrong a model is, and the robot can only feel the slope under its feet. Pick a step size and walk it down: too small and you run out of steps, too big and you fly off. 5 hills, from a simple bowl to a real one built from Weight Pond's pond 3. Walking downhill like this is how AI learns.
~10–14 + parents · 1 PDFs
Play Loss Mountain →
3D · 1–2 · ~10 min
GPU Paint Race
One fast painter or 64 slow ones? Race them and see why AI runs on GPUs.
Two 3D walls of pixels and two crews: one fast CPU painter, or 64 slower GPU painters who all do the same step at once. Pick who finishes first, then watch them race. 5 jobs, from painting a wall to following a trail where extra painters can't help, ending with a real neuron on a million dots. It's why AI runs on GPUs.
~10–14 + parents · 1 PDFs
Play GPU Paint Race →
3D
The Gameroom
Browser games in 3D, only where seeing the idea in space is the lesson. Plays on a phone or a Chromebook, no login.
Play → build
Card → Bot Build Book
After you shout BOT!, keep the cards face-up and build a kit-honest living loop with the Elegoo ESP-32 Super Starter — 12 projects, adaptations called out, same print format as the ESP32 Project Book.
Beyond the kitchen table
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