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LogicGrades 4–9

The Devil's Advocate Desk: The Session Pack

The full facilitated version: stake your claim on paper, then train AI to attack it rather than replace it. Adds a 60-minute agenda, worksheet and cut-out roles.

Pack
6 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

AI as challenger, not authorIdea ownershipSteel-manning objectionsDefend before you revise
Reading & WritingGrades 3–12 (pick the stack)

AI Debate Cards

Twenty-four cut-out prompts in four stacks — all ages, parent-guided, teacher-guided, and student-led — so one deck works at the kitchen table or in class.

Pack
6 pages
Runs
10–45 min
Ages
8–16, and younger with a reader
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

All agesParent-guidedTeacher-guidedStudent-led
Reading & WritingGrades 5–10 (flexes both ways)

Primary Source Hunt

Trace a headline back to the actual study or document behind it, writing down what got lost or stretched at every retelling.

Pack
5 pages
Runs
30–60 min
Ages
10–15, flexes 9–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Primary vs. secondary sourcesProvenanceCitation chainsDrift and distortion in retelling
LogicGrades 3–9 (flexes up and down)

Pick the Tradeoff

Every build chooses something and gives something else up. Name the tradeoffs out loud — fast vs careful, private vs easy, simple vs fancy — before anyone codes.

Pack
3 pages
Runs
30–60 min
Ages
8–14, flexes 7–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Tradeoffs — you cannot maximize everything at onceCost, speed, reliability, privacy — the usual dialsStack choice — why boring is often bestSecrets stay off the page — privacy as a design rule
Reading & WritingGrades 4–9

Editor, Not Author: The Session Pack

The full facilitated version: draft by hand first, then use AI only to point at problems — never to supply new sentences. Adds a 60-minute agenda, worksheet and cut-out roles.

Pack
6 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Draft first, tool secondProofreading vs. ghostwritingVoice ownershipEdit-request vs. rewrite-request
Reading & WritingGrades 4–9 (flexes both ways)

The Source Ladder

Rank claims by where they came from — you saw it, someone measured it, someone repeated it, a machine wrote it — and notice how the rungs feel different.

Pack
5 pages
Runs
30–60 min
Ages
9–14, flexes 8–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

ProvenancePrimary vs. secondary sourcesEvidence qualityClaim vs. source
LogicGrades 3–8 (flexes both ways)

Debug the Instructions

A helper follows your written steps literally and badly; hunt down the one ambiguous line, rewrite it, and run it again.

Pack
5 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Ambiguity in instructionsLiteral executionDebuggingSpecification vs. intention
STEMGrades 4–9 (flexes both ways)

The Version Two Log

Keep a build journal of what changed and why, then prove version two is actually better than version one with a side-by-side test.

Pack
4 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Workshop

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

IterationChange logsBefore/after testingEvidence over opinion
LogicGrades 3–9 (flexes up and down)

Does It Behave?

AI guesses. Builders check. Run the same prompt ten times, score what comes back, and fix only what the scores say is broken.

Pack
3 pages
Runs
30–60 min
Ages
8–14, flexes 7–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Evals — a short test set you can re-runError analysis — which cases broke, and whyConsistency — same ask, different answersScore before you change — measure, then fix
GeographyGrades 4–9

Where the Cloud Actually Lives

The cloud is not in the sky. It is a warehouse in Virginia and a cable on the seabed — and the distance between them is why some things feel slow.

Pack
7 pages
Runs
30–60 min
Ages
9–14, flexes 8–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Physical geography of the internetMap readingDistance and timeInfrastructure
STEMGrades 4–9 (flexes both ways)

The Pipeline Relay

Chain small single-job stations into one working system, then change one station's output and watch the whole line jam.

Pack
3 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Workshop

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

PipelinesSingle responsibilityInterfaces between stepsInput and output formats
STEMGrades 4–9 (flexes both ways)

The Stop Condition Lab

Every loop needs an off switch: build goal-act-check cycles on paper, then run one with the stop rule removed and watch what happens.

Pack
5 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

LoopsStop conditionsGoal-act-check cyclesRunaway processes
HistoryGrades 3–8

Constellation Storyboard

Ancient people connected random stars into heroes and beasts. Do the same — and discover the pattern-finding trick at the heart of AI.

Pack
3 pages
Runs
30–60 min
Ages
8–13 (flexes 6–16)
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Pattern recognitionConnecting data pointsStorytellingMythology
HistoryGrades 4–9

Everything Was Going to Ruin Everything

Writing, the printing press, the calculator, Wikipedia — every one of them was going to wreck young minds. Read the actual complaints, then write an honest one about AI.

Pack
6 pages
Runs
30–60 min
Ages
9–15, flexes 8–16
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Historical sourcesContinuity and changeEvaluating argumentsMoral panic
STEMGrades 4–9 (flexes both ways)

The Training Data Drive

Collect and hand-label fifty real examples as a team, then feel exactly where labels get ambiguous and clean rules fall apart.

Pack
5 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Training dataLabelingLabel ambiguityInter-rater agreement
Reading & WritingGrades 4–9

Bias Detective Cards

An AI only knows what it was shown. Inspect its 'training data' deck and catch the unfair patterns hiding inside.

Pack
3 pages
Runs
30–60 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Training dataBias & fairnessRepresentationDatasets
MathGrades 3–8

How Likely Is That?

A 70% chance is not a promise. Build a likelihood ruler, run the trials, and find out why something can be probably-true and still not happen.

Pack
7 pages
Runs
30–60 min
Ages
8–13, flexes 7–15
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

ProbabilityLikelihood scalesPrediction vs. certaintyData collection
LogicGrades 4–9

Rule Machine First

Solve a real task with plain if-then rules on paper before reaching for anything smarter — and find out which problems actually need learning.

Pack
4 pages
Runs
30–60 min
Ages
9–15, flexes 7–16
Zone
The Workshop

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Rule-based systemsIf-then logicRules vs. machine learningDecision trees
STEMGrades 4–9 (flexes both ways)

The Tradeoff Dials

Fast, cheap, accurate, private — turn the dials and find out you can't max them all, because every design choice spends something.

Pack
4 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Design tradeoffsConstraintsCost of accuracyCost of speed
ScienceGrades PreK–5 (flexes up to K–8)

Sound Wave Shakers

Fill, shake, listen. Build a set of shakers and discover how a wobble in the air becomes the numbers an AI hears.

Pack
3 pages
Runs
30–60 min
Ages
5–11 (flexes 3–14)
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Frequency & pitchAmplitude & volumeWaveformsAudio sampling
LogicGrades 4–9 (flexes both ways)

The Data Diet Plan

Sort example cards into keep, toss, and ask-permission piles to decide what a system should and should not be fed — and defend every call out loud.

Pack
5 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Training dataData provenanceConsent and permissionPersonal and sensitive information
LogicGrades 4–9

The Failure Menu

Before building anything, list every way it could go wrong, rank each by how likely and how harmful, and design a guardrail for the top three.

Pack
5 pages
Runs
30–60 min
Ages
9–14 (flexes 7–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Risk analysisFailure modesGuardrailsHarm ranking
Reading & WritingGrades 5–9

The Remix Machine

Remix a photo, mashup a song title, blend two stories, or combine design styles—and learn that AI creativity is really recombination of existing ideas under a new spotlight.

Pack
3 pages
Runs
30–120 min
Ages
10–14 (flexes 8–16)
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Recombination as creativityConstraint-driven ideationStyle transfer (visual and tonal)Attribution and remix culture
STEMGrades 4–9 (flexes up and down)

Paper Prototype Lab

Build a clickable helper out of index cards where a human plays the machine, then hand it to a tester who tries to break it.

Pack
4 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Prototyping — testing an idea cheaply before building the real thingInterface — the buttons, screens, and words a person actually touchesWizard of Oz testing — a human secretly plays the computer to test a design fastUser testing — watching a real tester struggle tells you more than guessing
STEMGrades 3–8

Recycled Robot Hand

Build a working robot hand from cardboard and string, then feel how tendons and motors turn a pull into a grip.

Pack
3 pages
Runs
45–90 min
Ages
8–13 (flexes 6–16)
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

ActuatorsTendons & linkagesMechanical gripRobotics
Reading & WritingGrades 4–9 (flexes up and down)

Write the Spec First

Turn a fuzzy wish into a one-page spec: what goes in, what comes out, how you'll know it's done, and three things it must never do.

Pack
5 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Specification — writing down what a tool must do before building itInputs and outputs — naming exactly what goes in and what comes outAcceptance criteria — deciding in advance how you will know it worksConstraints — the three things it must never do
Reading & WritingGrades 4–9

Editor, Not Author

AI can catch your typos. It should never catch your ideas. Draft first in your own words, then practice narrow, proofreader-safe AI requests.

Pack
5 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Draft first, tool secondProofreading vs. ghostwritingVoice ownershipEdit-request vs. rewrite-request
LogicGrades 4–9

The Devil's Advocate Desk

A good sparring partner pokes holes in your plan. A bad one just hands you a new plan. Stake your own idea, then train AI to challenge it — never replace it.

Pack
5 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

AI as challenger, not authorIdea ownershipSteel-manning objectionsDefend before you revise
Reading & WritingGrades 3–8 (flexes up and down)

The User-First Blueprint

Interview a real person about a real annoyance, then sketch a tool that fixes it. The job gets defined before any technology gets picked.

Pack
5 pages
Runs
30–60 min
Ages
9–14, flexes 7–16
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

User research — asking about the problem, not your ideaProblem framing before solution pickingRequirements — what the tool must do to count as doneScope — deciding what is out, not just what is in
STEMGrades 3–8

Stop-Motion Story Maker

Turn cardboard scraps and action figures into a movie. One photo, one tiny move, one frame at a time—then watch 24 frames per second become life.

Pack
3 pages
Runs
30–120 min
Ages
8–14 (flexes 6–16)
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Decomposition—breaking big ideas into tiny stepsIteration—planning, building, testing, refiningFrame rate and discretizationPlanning before execution
MathGrades 3–8

Sorting Network Relay

Line up, compare, swap. Discover the exact recipe computers use to put anything in order — using your own bodies.

Pack
3 pages
Runs
30–60 min
Ages
8–13 (flexes 6–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Sorting algorithmsCompare and swapAlgorithmic thinkingEfficiency
LogicGrades 3–9

The Locked Brain

Training is studying. Inference is taking the test. Learn a rule, lock it in, then apply it — without peeking at the answer key.

Pack
3 pages
Runs
30–60 min
Ages
8–14 (flexes 7–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Training vs. inferenceLocked-in knowledgeApply without learning moreStudy vs. test day
STEMGrades 4–9

The Warehouse Brain

AI doesn't live in a fluffy cloud — it lives in warehouse-sized buildings packed with servers. Trace your prompt's real-world journey and the energy it costs.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Data centersServers & computePhysical journey of a promptEnergy & cooling
LogicGrades 4–9

Agent Mission Control

A chatbot answers and stops. An agent plans, acts, checks, and fixes until the job is done. Direct a paper agent through a real mission.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

AI agentsPlan → act → check → fixGoal decompositionTool use (human stand-ins)
ScienceGrades PreK–5 (flexes up)

Plastic Bottle Lava Lamp

Water and oil refuse to mix — turn that stubbornness into a bubbling, glowing science toy made from stuff in your recycling bin.

Pack
4 pages
Runs
30–60 min
Ages
5–12, flexes 3–14
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Density and liquid layeringPolarityChemical reactionsObservation & hypothesis testing
STEMGrades 5–9

The Filter Detective

Before an AI can tell a cat from a couch, it slides a tiny window over every pixel, hunting for edges. Become the window and catch the edges by hand.

Pack
3 pages
Runs
30–120 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Convolution & kernelsSliding window / strideEdge detectionFeature maps
MathGrades PreK–5 (flexes up)

Popsicle Stick Picture Frames

Four craft sticks and a squeeze of glue turn into a frame worth bragging about — build it, decorate it, and give it away.

Pack
3 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Fine motor skillsMeasurement & squaresColor & pattern designGifting & sharing craft
LogicGrades 4–9

Grey Area Court

Not every problem is yes-or-no. Hold court on messy cases and practice the human judgment AI still fumbles.

Pack
3 pages
Runs
30–60 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Navigate ambiguityNuance and grey areasHuman judgmentFairness under incomplete info
LogicGrades 3–9

Problem Before Puzzle

A clever solution to the wrong problem is still wrong. Name what actually needs solving before anyone builds a puzzle.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Master problem formulationWrong problem vs right problemRoot cause vs symptomClarify before solve
LogicGrades 3–9

Tiny Test First

Don't bet the farm on day one. Climb a risk ladder: toy test → practice run → real thing.

Pack
3 pages
Runs
30–60 min
Ages
8–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Start small, scale upLow-risk testsIteration under safetyConfidence before critical work
LogicGrades 3–9

One Goal Shield

Shiny extras love to hijack the mission. Write one goal, raise a shield, and practice saying no to just one more feature.

Pack
3 pages
Runs
30–60 min
Ages
8–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Protect your focusScope controlGoal clarityDistraction awareness
LogicGrades 4–9

Ripple Map

Change one part of a system and waves hit everything downstream. Map the ripples before you automate or 'fix' something.

Pack
3 pages
Runs
30–60 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Systems thinkingCause and ripple effectsUnintended consequencesUpstream / downstream
Reading & WritingGrades 4–9

Director's Chair

Your value shifts from doing every repetitive step to directing the vision. Set the brief, check the cut, own the ending.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Strategy over executionDirecting visionBriefing helpersQuality bar
LogicGrades 3–9

Learn · Unlearn · Relearn

Tools and rules change. Practice updating a belief: learn it, break it when evidence arrives, rewrite it — without melting down.

Pack
3 pages
Runs
30–60 min
Ages
8–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Adaptability as baselineLearn / unlearn / relearnUpdating beliefsEvidence over ego
STEMGrades 3–9

Crosswalk Creators

AI can go deep in one lane. Humans connect lanes. Smash two unlike worlds together into something neither owns alone.

Pack
3 pages
Runs
30–60 min
Ages
8–14 (flexes 8–16)
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Creativity as differentiatorCross-disciplinary thinkingIdea synthesisRemote associations
Reading & WritingGrades 3–9

I Used Help

Hiding help makes trust brittle. Practice saying when and how a helper — human or AI — touched your work.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Radical transparencyHonest disclosureCredit cultureTrust over secrecy
Reading & WritingGrades 3–9

What Won't Change

Tools churn. Human needs stick. Sort fad from foundation and write a tiny charter for what you'll keep practicing.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Focus on what won't changeFad vs foundationDurable human skillsLeadership & trust basics
LogicGrades 3–8

The Question Storm

Answers are cheap. Great questions are rare. Race to upgrade weak questions into ones that unlock smarter thinking — the human skill AI still needs from you.

Pack
4 pages
Runs
30–60 min
Ages
8–13 (flexes 7–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Curiosity over computationQuestion quality vs. answer huntingOpen vs. closed questionsFollow-up questions
Reading & WritingGrades 3–9

The Context Brief

Vague in, vague out. Build a one-page brief packed with the who, what, why, and constraints — so any helper stops sounding generic.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Context is kingConstraints & requirementsAudience and purposeGarbage in, garbage out
LogicGrades 3–9

Co-Pilot Crew

A tireless brainstorming partner is not an oracle. Practice when to trust a suggestion, when to steer, and when only a human should decide.

Pack
4 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

AI as co-pilot, not oracleHuman judgment & veto powerSteering and iterationTrust calibration
LogicGrades 3–9

Mission Chop Shop

Big missions intimidate helpers — human or AI. Chop an overwhelming project into tiny next steps until the first move fits in ten minutes.

Pack
3 pages
Runs
30–60 min
Ages
8–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Decompose complex problemsIncremental stepsTask sizingNext actionable step
Reading & WritingGrades 4–9

Whose Name Is On It?

If your name is on the work, you are the final editor — even when a helper drafted it. Practice ownership, credit, and the courage not to ship.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

You are the final editorAccountability & ownershipCredit and honestyEdit before publish
LogicGrades 4–9

The Confident Wrong

Smooth words can still be false. Train as a fact-checker: spot confident claims, hunt for proof, and pause before you believe — or share.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Verify relentlesslyHealthy skepticismHallucination awarenessEvidence vs. confidence
Reading & WritingGrades 4–9

Slop Spotters

Fast, plausible, and a little soulless — that's slop. Spot generic mush, then rescue it into something specific, alive, and human.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Beware of AI slopSpecificity vs. generic proseVoice and vivid detailEditing for aliveness
LogicGrades 3–8

The Privacy Pocket

Not every secret belongs in a public box. Sort what can be shared, what needs a grown-up, and what stays out of public AI tools.

Pack
3 pages
Runs
30–60 min
Ages
8–13 (flexes 7–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Prioritize privacySensitive data awarenessConsent before sharingPublic vs. private info
Reading & WritingGrades 4–9

Sound Like You

Generic drafts are everywhere. Collect your voice fingerprints and rewrite flat text until it sounds unmistakably like you.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Own your voiceAuthentic communicationVoice fingerprintsRewriting generated drafts
Reading & WritingGrades 3–8

Read the Room

Machines miss the vibe. Practice noticing faces, energy, and what people need — the empathy premium that still belongs to humans.

Pack
3 pages
Runs
30–60 min
Ages
8–13 (flexes 7–16)
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Empathy is a premiumReading social cuesPerspective takingHuman connection
STEMGrades K–8 (flexes both ways)

Magazine Page Beads

A long skinny triangle of junk mail, rolled tight around a toothpick, comes off the stick as a glossy bead — and the shape of the paper decides the shape of the bead.

Pack
5 pages
Runs
30–60 min
Ages
6–12, flexes 4–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Geometry in the hand — how a triangle becomes a cylinderPrediction and testing (change the cut, predict the bead)Fine motor control and steady rollingColor theory and pattern making
LogicGrades 3–9

Chatbot Flowchart Maze

Design a chatbot with no code at all — just arrows, questions, and dead ends. Then trap a friend inside your conversation.

Pack
3 pages
Runs
30–90 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Decision treesConditionalsDialogue flowRule-based AI
STEMGrades PreK–5 (flexes up to 8)

Egg Carton Creatures

One egg carton is a whole box of building blocks — cut the cups apart and a clam, a caterpillar, and a turtle are already hiding in there.

Pack
5 pages
Runs
30–60 min
Ages
4–10, flexes 3–12
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Modular building (one unit, many creatures)Seeing a shape as more than its jobSimple joinery (hinge, chain, dome)Fine motor control (cutting, gluing, painting small)
VocabularyGrades 5–9

The Word Galaxy

Word cards become a living map: place them by feel, discover meaning turns into distance, then do 'word math' — walk the same step from a different word and land on the right answer.

Pack
4 pages
Runs
30–120 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Word embeddingsVector spaceSemantic similarity & distanceDimensionality
ScienceGrades PreK–5 (flexes up to 8)

Bubble Painting

Blow bubbles that pop into paint — a rowdy chemistry-meets-art session where the mess IS the method.

Pack
4 pages
Runs
30–60 min
Ages
4–10, flexes 3–12
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Surface tension & bubble chemistryCause and effect (breath force vs. bubble size)Color mixing & layeringPredicting outcomes before testing
STEMGrades PreK–5 (flexes up to 8)

Soap Carving Sculptures

A plain bar of soap is a block of possibility — carve a little away at a time and a fish, a boat, or a tiny heart rises out of it.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Subtractive sculpting (take-away, not add-on)Tool control & fine motor precisionPlanning before cutting3D form & observation from all sides
STEMGrades 2–7

Pixel Portrait Grid

Every photo an AI sees is just a spreadsheet of numbers. Color one in by hand and become the screen.

Pack
3 pages
Runs
30–60 min
Ages
7–12 (flexes 5–14)
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

PixelsRGB colorResolutionDigitization
LogicGrades 4–9

Maze Runner: The Flood-Fill Robot

A robot doesn't find the shortest path by being clever — it floods the whole map and lets the answer ripple back. Become the flood.

Pack
7 pages
Runs
30–120 min
Ages
9–13 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Breadth-first searchShortest pathWavefront / flood fillBacktracing
STEMGrades PreK–5 (flexes up to 8)

Yarn-Wrapped Twigs

A bare stick is a blank canvas — wrap it tight in color and it becomes a wand, a bloom for the vase, or a thread in a hanging mobile.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Fine motor controlColor theory & patternTension & wrapping mechanicsUpcycling & foraging from nature
ScienceGrades PreK–5, flexes to 8

Pressed Flower Bookmarks

A flower is a machine for holding water upright. Take the water out slowly, under weight, and you are left with the architecture — flattened, permanent, and yours to keep in a book.

Pack
5 pages
Runs
30–60 min
Ages
5–10 (flexes 3–14)
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

ObservationEvaporationPlant structureComposition
LogicGrades 4–9

The Neural Network Handshake

Become a neuron. Pass signals down the line, turn some up and some down, and watch a decision pop out the end.

Pack
3 pages
Runs
45–90 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

NeuronsWeightsActivationLayers
MathGrades 4–9

The Downhill Machine

Before a neural network gets anything right, it has to feel its way down a hill it can't see — one small step, one number, at a time. Become the machine and find the bottom using nothing but warmer or colder.

Pack
7 pages
Runs
30–120 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Gradient descentLoss & errorLearning rateLocal minima
STEMGrades PreK–5 (flexes up)

Cardboard Box Shadow Box

Turn an empty shoe box into a tiny museum for your favorite finds — rocks, shells, mini figures, whatever tells your story.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Spatial planning & measuringCuration & display designFine motor skillsSimple structural engineering
Reading & WritingGrades 3–9

Prompt Recipe Cards

A vague ask gets a vague answer. Learn to write prompts like recipes — so precise that any chef (or robot) makes the same dish.

Pack
3 pages
Runs
30–60 min
Ages
9–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Prompt designSpecificityInstructionsIteration
Reading & WritingGrades PreK–5 (flexes up to K–8)

Shadow Puppets

Cut silhouettes and shine a light to bring characters to life on the wall.

Pack
3 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Storytelling & dialogueCharacter designFine motor skillsPerformance & voice
STEMGrades 3–8

Binary Code Bracelets

Weave beads in two colors to encode letters and numbers in binary. Learn how computers represent all data with just 1s and 0s.

Pack
5 pages
Runs
30–120 min
Ages
8–13 (flexes 7–16)
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Binary representationBits and encodingPositional notationData representation
LogicGrades 5–9

The Creature Classifier

Learn how machines classify without computers. Use household objects, build your own decision rule, then test it against mystery items.

Pack
9 pages
Runs
60–120 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Supervised learningClassification boundariesTraining vs. testing dataFeature extraction
STEMGrades PreK–5 (flexes up)

Paper Bag Scrapbooks

Three lunch bags, one staple, and a booklet full of built-in secret pockets.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Fine motor skillsSequencing & structureUpcyclingSimple bookbinding
LogicGrades 3–8

The Token Factory

Before an AI can read your sentence, it chops it into puzzle pieces. Run the factory and chop like a machine.

Pack
3 pages
Runs
30–60 min
Ages
8–13 (flexes 6–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

TokenizationSubword piecesVocabularySequences
STEMGrades K–8

Spaghetti and Marshmallow Towers

Build 3D structures with pasta and marshmallows—an edible engineering challenge.

Pack
3 pages
Runs
30–60 min
Ages
5–12, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Spatial reasoningStructural engineeringGeometryBalance
ScienceGrades PreK–5 (flexes up to K–8)

Kitchen Scrap Paintbrushes

Tie a rosemary sprig, celery base, pinecone, or bundle of chives to a stick and turn kitchen scraps into a whole toolkit of one-of-a-kind paintbrushes.

Pack
4 pages
Runs
30–60 min
Ages
4–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Texture & material observationCause and effectFine motor controlComparison & descriptive vocabulary
LogicGrades 5–9

The Cluster Machine

No teacher, no labels — just a pile of buttons and a question: can you find the hidden pattern before the machine does?

Pack
4 pages
Runs
30–120 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Unsupervised learningClustering (k-means idea)Centroids & iterationConvergence
ScienceGrades PreK–5 (flexes up to K–8)

Bubble Wrap Prints

Roll paint across a sheet of bubble wrap, press, and lift — and watch a perfect field of polka dots appear like magic.

Pack
4 pages
Runs
30–60 min
Ages
4–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Printmaking & transferPattern & repetitionCause and effectFine motor control
STEMGrades PreK–8 (flexes up)

Aluminum Foil Sculptures

Mold, twist, and crumple ordinary kitchen foil into 3D animals and figures — no glue, no kit, just your hands and a sheet of shine.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Fine motor control3D form & structureSculpting an armatureIteration & redesign
STEMGrades 5–9

The Matchbox Mind

Build a robot brain out of paper cups and colored beads, then watch it learn to beat you at a game no one taught it how to play.

Pack
5 pages
Runs
30–120 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Reinforcement learningReward & punishmentTrial and errorExploration vs. exploitation
ScienceGrades PreK–8

Plastic Cup Sun Catchers

Color the bottom of a clear plastic cup, melt it into a glossy stained-glass disc, and hang light-catching art in your window.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Color theory and lightHeat and material changeFine motor controlDesign for a round canvas
LogicGrades 3–10

Car Ride Brain Games

20+ zero-equipment road-trip games — and every single one secretly teaches how AI thinks, from decision trees to binary search.

Pack
11 pages
Runs
5–60 min
Ages
8–16 (whole-family, flexes down to 6)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Decision trees & binary searchPattern recognition & sequence predictionClassification & spotting fakesSearch, optimization & trade-offs
ScienceGrades PreK–8

Ice Sculptures

Freeze colored water with nature treasures, then stack and watch them melt into a living outdoor art show.

Pack
4 pages
Runs
30–60 min
Ages
3–14, flexes all ages
Zone
The Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

States of matter (liquid to solid to liquid)Color mixing and blendingObservation and predictionTemporary and process art
ScienceGrades PreK–5 (flexes up)

Nature Mandala

Gather what the yard gives you — leaves, petals, twigs, stones — and arrange it into a circle of repeating rings, a calm, temporary work of art you make and then let go.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Nature observationRadial & mirror symmetrySorting & classifyingPattern & repetition
LogicGrades 5–9

The Predicting Parrot

Build a paper machine that finishes your sentences — the same next-word trick behind autocomplete and chatbots, made from pencils and counting.

Pack
3 pages
Runs
30–120 min
Ages
10–14 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Next-word predictionTokens & bigramsFrequency tables & probabilityTraining data & bias
STEMGrades PreK–5 (flexes up)

Paper Plate Weaving

Turn a humble paper plate into a loom and weave a sunburst of scrap yarn — over, under, over, under.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Pattern & sequencingFine motor skillsRadial symmetryColor theory
Reading & WritingGrades PreK–5 (flexes up)

Sock Puppets

A lonely sock becomes a whole cast of characters — give it eyes, hair, and a voice, then put on a show.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Storytelling & dialogueCharacter designFine motor skillsPerformance & voice
STEMGrades 8–12

Jetson Build Lab

A guided project ladder for the NVIDIA Jetson Orin Nano Super: local LLM → real-time vision → sensors & GPIO → a robot that sees, with supply lists, extension challenges, and a finished-project rubric.

Pack
4 pages
Runs
60–150 min
Ages
13–16 (advanced; supervision required under 18)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Edge AI & local inferenceLarge language modelsComputer vision & object detectionGPIO & sensors
ScienceGrades PreK–5 (flexes up)

Homemade Scratch-Art Paper

Hide a rainbow under a layer of black paint, then scratch a drawing back into the light.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Color theoryCause & effectLayering & processFine motor skills
STEMGrades PreK–5 (flexes up)

T-Shirt Yarn Rug or Trivet

Turn an outgrown t-shirt into stretchy yarn, then braid and coil it into a trivet that's all your own.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Upcycling & sustainabilityFine motor skillsBraiding & patternSpiral geometry
STEMGrades 8–12

Build Your Own PC

Six parts, one screwdriver, and a working computer you built with your own hands.

Pack
4 pages
Runs
60–150 min
Ages
13–16 (advanced; supervision required under 18)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Computer architectureHardware compatibilityESD & electrical safetyBudgeting & trade-offs
ScienceGrades PreK–5 (flexes up)

Tin Can Wind Chimes

Painted tin cans become a backyard instrument — hang them at different heights and let the wind play the tune.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Sound & pitchUpcycling & sustainabilitySimple engineeringFine motor skills
ScienceGrades PreK–5 (flexes up)

Plastic Bottle Bird Feeder

Turn an empty plastic bottle into a bird buffet—with perches, seeds, and a string to hang it from the nearest tree.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Observation & birdwatchingSimple engineeringUpcycling & reuseFine motor skills
Reading & WritingGrades PreK–5 (flexes up)

Cereal Box Postcards

Turn an empty cereal box into real mail — design it, write it, stamp it, and send it across town or across the country.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Letter & postcard writingAudience & voiceMeasuring & cutting to sizeUpcycling & sustainability
LogicGrades 4–8

The Guessing Machine

Build a paper brain that guesses any animal — and teach it to get smarter every time it's wrong.

Pack
3 pages
Runs
30–120 min
Ages
9–13 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Decision treesYes/no classificationTraining from errorsGood questions (splitting)
ScienceGrades PreK–5 (flexes up)

Salt Dough Sculptures

Three pantry ingredients become clay you can sculpt, dry, and paint — a tiny chemistry lab disguised as a sculpting table.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Measuring & ratiosMixtures & states of matterFine motor skillsObservation & iteration
ScienceGrades PreK–5 (flexes up)

Plastic Bottle Cap Mosaic

A jar of saved bottle caps becomes a pixel box — arrange them like puzzle pieces until a picture snaps into focus.

Pack
3 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Color sortingSymmetry & patternSpatial planningUpcycling & sustainability
ScienceGrades PreK–5 (flexes up)

Magazine Mosaic Art

Tear colorful magazine pages into pieces and glue them like stained glass to fill a cardboard design.

Pack
3 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Fine motor skillsColor compositionPattern recognitionUpcycling
ScienceGrades PreK–5 (flexes up)

Cardboard Tube Binoculars

Two cardboard tubes, a string strap, and suddenly the backyard is a safari worth observing closely.

Pack
4 pages
Runs
30–60 min
Ages
5–10, flexes 3–14
Zone
The Maker Studio

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

ObservationFine motor skillsUpcyclingSimple engineering
STEMGrades 5–8

The Telephone Brain

Kids become neurons in a human neural network — passing and weighting signals to recognize a shape, then training it by hand.

Pack
3 pages
Runs
30–120 min
Ages
10–13 (flexes 8–16)
Zone
The Lab

Full pack: facilitator guide, timed agenda, supply list, and print-ready pages — members download the day it drops.

Neural networksWeights & thresholdsForward passTraining

Skip the wait

The Screen-Free AI Activity Pack

25 of these packs — 111 pages — in one instant $5 download, including the six “AI Unplugged” packs that build a neural network, decision tree, and language model out of paper. Each pack's own page says whether it is one of them. See the contents →

Run a program?

Free season bundles for after-school

After-school programs, camps, and libraries can get these sequenced into themed seasons — a dozen sessions with a facilitator season map, and written permission to photocopy and hand out to your students. Printed class sets on request. See the seasons →

Want it taught for you instead? The Afterschool Learning Bundle is a six-week club in a box — a facilitator handbook and a run-it-Tuesday session plan for each week.

For the noticeboard

Print-ready flyers with tear-off tabs

If you have a corkboard at a library, school, gym, or coffee shop — these are ours, free to print and pin. US Letter with a bleed, ten tear-off tabs, a QR on every tab. No email needed; they're posters, not activities.

  • Clubhouse MembershipOpen-hours access to the Hi, Bot studio in Richmond. Show up, build, share.
  • After-School ProgramStructured, mentor-led afternoons in the studio — a progressive curriculum across all four zones.
  • Summer / Break CampA full-day, week-long intensive. Pick a theme, leave with a portfolio artifact.
  • Workshop Drop-inA single hands-on session — no membership, no commitment, no coding required.
  • Birthday PartyYour party, our studio, our mentors. Every guest goes home with something they made.
  • AIPreneurship LabA 16-week semester where teens take an AI product from idea to something real people use.
  • Activities PassPrint-and-go AI activities for ages 8–16 — screen-free, no coding, ready in ten minutes.
  • Screen-Free AI Activity PackA one-time download of screen-free AI activities — no subscription, no devices.
  • Afterschool Learning BundleA taught six-week curriculum for after-school programs, camps, and co-ops.
  • Printable Co-BrandingWe re-render a Hi, Bot printable in your organisation's name and accent colour.
  • AI Foundations Builder PackNine print-at-home PDFs that turn the free AI Foundations course into something you can hold.
  • Hi, Bot MembershipA welcome kit to start, then a monthly drop of build-it-yourself AI projects.

Each flyer prints its own availability under the price. None of these open in 2026, so the tabs point at the waitlist rather than a checkout.