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Bot-Builders Install the loop. Survive the glitch. Reveal the bot.

Set-collection for robotic engineers. Install five cards: one Sense, Think, Act, and Power part plus a Mission (Loop Slap needs three and has no Mission). Glitches hit the other benches. When someone shouts BOT!, last turns are install or discard only — then everyone reveals. Highest score wins — checkable like Uno, the verb is the lesson.

2–4 players · ~8–12 + parents · ~20 min · screen-free

Play on screen

Play it on a glowing bench — solo, no printing

Same Solo rules as the paper game: beat the dummy bench with 10 or more. One free round when you sign in. Activities Pass or Membership: unlimited rounds.

Or print tonight — always free ↓

How to play

Build the most complete robot on your face-up bench: one Sense, one Think, one Act, one Power, plus a Mission. When someone shouts BOT!, everyone else gets one last turn (install or discard only — no Glitches), then all benches are revealed at once. Highest score wins.

  1. Quick start — read this, start playing

    • Deal 4 cards each. Everyone has an empty bench in front of them — that's the robot you're building.
    • On your turn, draw 1 card — from the draw pile or the top of the discard.
    • Then do exactly one thing: install a part or Mission on your bench, play a Glitch on one opponent, or discard. Then it's the next player's turn.
    • Fill all four slots plus a Mission and you may shout BOT! Everyone else takes one last turn, then all benches are revealed and scored.
    • That is the whole game. Everything below is here for when a question comes up.
  2. Setup

    • Shuffle the 48-card deck and deal 4 cards to each player. Hands stay secret.
    • Put the rest face-down as the draw pile. Flip the top card to start a discard pile.
    • Each player has an empty bench in front of them — the robot they are building. Benches are face-up.
  3. Your turn

    • Draw one card: the top of the draw pile, or the top of the discard pile.
    • Then do exactly one: install a part or Mission on your bench, play a Glitch on one opponent, or discard one card.
    • That is the whole turn. You hold 5 cards after drawing and 4 after playing — your hand never grows past 5.
  4. Install rules

    • One slot per category. You may have at most one Sense, one Think, one Act, one Power, and one Mission.
    • Playing a second card into a filled slot replaces the old one. The old card goes to the discard.
    • You cannot install a Glitch on your own bench.
  5. Glitches

    • Read the card aloud. The target does what it says, then the Glitch is discarded.
    • If the named slot is empty, the Glitch fizzles — no extra effect.
    • You may not Glitch yourself.
    • After someone shouts BOT!, last turns may not play Glitches.
  6. Ending the round

    • A bench is a Full Bot when it has Sense + Think + Act + Power + a Mission.
    • When you complete a Full Bot, you may shout BOT! Everyone else gets one last turn, then stop. Those last turns may install or discard only — no Glitches.
    • The round also ends when a player would draw and the draw pile is empty — even if the discard pile still has cards. Finish that player's turn, then stop.
    • Everyone reveals their bench at the same time and adds up the score.
  7. How to score

    • +1 for each installed part (Sense, Think, Act, Power).
    • +4 four-loop bonus if you have all four categories.
    • +2 if you installed a Mission.
    • +3 mission match: both of the Mission's preferred categories are installed.
    • +3 Full Bot bonus (four-loop + Mission). Perfect score is 16.
    • Ties: Full Bot beats incomplete, then four-loop, then the younger player.
    • Example: Camera + If/Then board + Drive wheels + Battery pack + Rescue rover (prefers Sense + Act) = 16.
  8. Not the same game as Loop Slap

    • Loop Slap is the other Hi, Bot deck. It is a slapping game: no hands, no turns, no Glitches, and no Mission card at all.
    • A Loop Slap bot is three cards (Sense + Think + Act) and POWER is an optional bonus. Bot-Builders needs all four parts plus a Mission — five cards — and scores mission matches.
    • Don't mix the two decks' scoring at one table.
  9. Variants

    • 2 players — same rules. Glitches always hit the other person.
    • Solo — after each of your turns, flip the top card onto a dummy bench. Dummy installs it if the slot is empty; otherwise discards it. Dummy never Glitches. You win if you score 10 or more.
    • Classroom — teams of 2 share a bench. After scoring, each team says one sentence: “My bot senses with __, thinks with __, acts with __, powered by __, because __.”

Downloads

  • Instruction sheet

    Plain paper · 1 page · 8.5 × 11

    One 8.5 × 11 page for the table — setup, turns, last-lap rule, and scoring.

  • Bot-Builders rules

    Plain paper · duplex · 2 pages

    Same game, longer type. Variants and the teach-back sentence. Duplex if you want a spare.

  • Parts deck (Avery 5388)

    Avery 5388 · 12 sheets

    32 Sense / Think / Act / Power cards — one slot per category.

  • Missions + Glitches (Avery 5388)

    Avery 5388 · 6 sheets

    8 missions (why the bot exists) + 8 glitches (setbacks).

  • Playtest feedback card

    Plain paper · 1 page · 8.5 × 11

    One letter page after the reveal — round length, scoring, teach-back, MPC print notes, QR to send online.

  • Card → Bot Build Book

    Plain paper · ~30 pages · print duplex

    12 ESP32 Super Starter builds that live the Sense→Think→Act→Power loop from the cards — adaptations called out, same print format as the ESP32 Project Book.

Rules preview

Same rules as above, laid out for the table. Keep a printed copy face-up while you score.

On a phone, open the PDF in a new tab — in-page previews are unreliable in mobile Safari.

Off the table

Build the loop for real

The Card → Bot Build Book turns the Sense / Think / Act / Power loop from the cards into ESP32 Super Starter projects — kit-honest builds you can play with, then debug.

Download Card → Bot Build Book →

Played Bot-Builders?

Playtest notes — round length, rule confusion, print quality, teach-back moments — help us tune the game.

Send playtest feedback →

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