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GPU Paint Race One fast painter or 64 slow ones? Race them and see why AI runs on GPUs.
Two 3D walls of pixels and two crews: one fast CPU painter, or 64 slower GPU painters who all do the same step at once. Pick who finishes first, then watch them race. 5 jobs, from painting a wall to following a trail where extra painters can't help, ending with a real neuron on a million dots. It's why AI runs on GPUs.
1–2 players · ~10–14 + parents · ~10 min · one screen
What this teaches
Play in your browser
Free, no login. Nothing you do in the game leaves your device. Works on a laptop, tablet, or phone.
Good to know
Plays in any browser on a phone, tablet or Chromebook. No account, and nothing you do in the game leaves your device. The one-page guide prints on plain paper and has an unplugged version for a class without screens.
How to play
Five painting jobs. For each one, pick the crew you think finishes first: one fast CPU painter, or a GPU crew of 64 slower painters who all do the same step at once. Then watch them race. The last job is a real neuron on a million dots.
How to play
- Read the job, then pick a crew: CPU or GPU. On job 4 you can also split the job between them.
- Press Race. Both walls fill at the same time. Skip to end jumps to the finish.
- The lights come on with the tick counts. Pick the winner to clear the job; Race again to try another pick.
- Toy numbers, so you can count them: the CPU paints 1 pixel a tick. The GPU crew has 64 painters; each step they all paint one pixel together and it takes 4 ticks, plus 16 ticks to send the job over first. Real GPUs have thousands of painters.
What the race teaches
- A CPU has a few fast, clever cores. A GPU has thousands of simpler ones that all do the same step at once.
- Jobs where every piece is the same small sum, like pixels or AI math, split across the GPU's painters.
- Jobs where each step waits for the one before don't split. Extra painters just wait.
- AI models are millions of multiply-and-add sums, which is why they train and run on GPUs.
No screens? Play it unplugged
- No screens? Draw a 10×10 grid. One player colors every square alone while the class times it.
- Cut a second grid into strips, one per player. A caller says one color at a time, everyone colors only that color, and nobody moves on until all hands are up. Time it.
- Now a trail: each square gets the number of the square before it plus one. Split it into strips and see why the team can't go faster.
Downloads
Grown-up guide
Plain paper · 1 page · 8.5 × 11
How to play, what it teaches, the tick count for every job, and a no-screens version with a paper grid and a caller.
Guide preview
One page for grown-ups and classrooms: what it teaches, plus a version with no screens.
On a phone, open the PDF in a new tab — in-page previews are unreliable in mobile Safari.
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