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GPU Paint Race One fast painter or 64 slow ones? Race them and see why AI runs on GPUs.

Two 3D walls of pixels and two crews: one fast CPU painter, or 64 slower GPU painters who all do the same step at once. Pick who finishes first, then watch them race. 5 jobs, from painting a wall to following a trail where extra painters can't help, ending with a real neuron on a million dots. It's why AI runs on GPUs.

1–2 players · ~10–14 + parents · ~10 min · one screen

Play in your browser

Free, no login. Nothing you do in the game leaves your device. Works on a laptop, tablet, or phone.

Play GPU Paint Race →

Good to know

Plays in any browser on a phone, tablet or Chromebook. No account, and nothing you do in the game leaves your device. The one-page guide prints on plain paper and has an unplugged version for a class without screens.

How to play

Five painting jobs. For each one, pick the crew you think finishes first: one fast CPU painter, or a GPU crew of 64 slower painters who all do the same step at once. Then watch them race. The last job is a real neuron on a million dots.

  1. How to play

    • Read the job, then pick a crew: CPU or GPU. On job 4 you can also split the job between them.
    • Press Race. Both walls fill at the same time. Skip to end jumps to the finish.
    • The lights come on with the tick counts. Pick the winner to clear the job; Race again to try another pick.
    • Toy numbers, so you can count them: the CPU paints 1 pixel a tick. The GPU crew has 64 painters; each step they all paint one pixel together and it takes 4 ticks, plus 16 ticks to send the job over first. Real GPUs have thousands of painters.
  2. What the race teaches

    • A CPU has a few fast, clever cores. A GPU has thousands of simpler ones that all do the same step at once.
    • Jobs where every piece is the same small sum, like pixels or AI math, split across the GPU's painters.
    • Jobs where each step waits for the one before don't split. Extra painters just wait.
    • AI models are millions of multiply-and-add sums, which is why they train and run on GPUs.
  3. No screens? Play it unplugged

    • No screens? Draw a 10×10 grid. One player colors every square alone while the class times it.
    • Cut a second grid into strips, one per player. A caller says one color at a time, everyone colors only that color, and nobody moves on until all hands are up. Time it.
    • Now a trail: each square gets the number of the square before it plus one. Split it into strips and see why the team can't go faster.

Downloads

  • Grown-up guide

    Plain paper · 1 page · 8.5 × 11

    How to play, what it teaches, the tick count for every job, and a no-screens version with a paper grid and a caller.

Guide preview

One page for grown-ups and classrooms: what it teaches, plus a version with no screens.

On a phone, open the PDF in a new tab — in-page previews are unreliable in mobile Safari.

Played GPU Paint Race?

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