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Specialist Desks Route each question to two expert desks — and learn why lighting every desk is wasteful.

Eight specialist desks sit around a table. Each question is sent to exactly two of them. A desk that gets piled on drops the extras. Score points when a kept question lands on its matching specialist. Always routing to the same two desks collapses; balanced routing keeps more lights working. It's mixture of experts — total capacity of 8 desks, active work of two per token — with pencils.

1–4 players · ~10–15 + parents · ~25 min · screen-free

Print tonight

Plain paper, one side, Actual Size / 100%. Print the Desk Mat (landscape), one per table. Cut the Token cards from the rules page or write the eight questions from a round on scrap paper. You need pencils and a way to tally loads on each desk.

How to play

Eight specialist desks sit around a table. Each question (token) is sent to exactly 2 desks. A desk can only finish 2 tokens per round — extras drop. Score points when a kept token lands on its matching specialist. A giant model can keep many desks in the building while only a few lights turn on per answer.

  1. Quick start — read this, start playing

    • Print the Desk Mat. Put a pencil on each of the 8 desks.
    • Play "Lunch Rush" first. Read each token aloud and route it to 2 desks — write the desk numbers on the token.
    • After all 8 tokens are routed, count load per desk. Only the first 2 arrivals at a desk keep their seat. A token that loses either seat is dropped (score 0).
    • Kept tokens: +1 per routed desk that matches the token's topic. Compare a "always Sports + Animals" table to a table that picks the matching desk plus the quietest other desk.
    • That's the whole game. Details below when a question comes up.
  2. Setup

    • Print one Desk Mat. The 8 desks are: Sports, Animals, Recipes, Space, Music, History, Weather, Jokes.
    • Play the three rounds in order: Lunch Rush, Science Fair, Mixed Bag.
    • Solo or teams: one Router decides the two desks for each token. Everyone can suggest.
  3. Routing

    • For each token, choose exactly 2 different desks and write them on the token.
    • Variant A (Always First): every token goes to Sports and Animals.
    • Variant B (Balanced): send the matching specialty desk, then the desk with the smallest load so far (ties → lower desk number).
  4. Capacity and drops

    • After routing, tally how many tokens named each desk. A desk only has 2 seats.
    • Walk tokens in order. A token keeps a seat at a desk only if that desk still has a free seat. If either of its desks is full, the whole token drops.
    • Dropped tokens score 0.
  5. Scoring

    • Kept token: +1 for each of its two desks that matches the token's topic (so 0, 1, or 2 points).
    • Sum points for the round. Highest total after three rounds wins, or just compare Always First vs Balanced at one table.
  6. What the desks teach

    • Active vs total: 8 desks exist, but only 2 work on each token — that is the mixture-of-experts idea.
    • Always First on "Lunch Rush" drops 6 of 8 tokens and scores 0. Everyone piled onto two desks.
    • Across all three frozen rounds, Always First totals 1 points with 18 drops; Balanced totals 21 with 3 drops.
    • Balanced beats Always First on every round in the printed set.
  7. For grown-ups: mixture of experts

    • Grown-up name: mixture of experts (MoE). Total parameters can be huge while active parameters per token stay smaller.
    • Real routers learn which experts to pick; load balancing and token dropping are real training/serving concerns. This game freezes three rounds so paper scores stay honest.
    • Look these up at hibot.space/learn/concepts: mixture of experts, active parameters, parameters.
  8. Answer key

    • Lunch Rush: Always First 0 pts (6 dropped) · Balanced 7 pts (1 dropped).
    • Science Fair: Always First 0 pts (6 dropped) · Balanced 7 pts (1 dropped).
    • Mixed Bag: Always First 1 pts (6 dropped) · Balanced 7 pts (1 dropped).
  9. Variants

    • Raise capacity to 3 and replay Lunch Rush — do Always First drops fall?
    • Invent eight new tokens for one topic pile-up and predict which strategy survives.
    • Forbid the matching desk on purpose — how often can a near-miss still score?

Downloads

  • Instruction sheet

    Plain paper · 1 page · 8.5 × 11

    One 8.5 × 11 page for the table — quick start, setup, turns, and scoring.

  • Full rules

    Plain paper · duplex · 2 pages

    Same game, longer type — plus what the cards teach and the variants.

  • Desk Mat

    Plain paper · 1 page · landscape

    8 specialist desks with load-tally space. One landscape page per table.

Rules preview

Same rules as above, laid out for the table. Keep a printed copy face-up while you score.

On a phone, open the PDF in a new tab — in-page previews are unreliable in mobile Safari.

Played Specialist Desks?

Playtest notes — round length, rule confusion, print quality, teach-back moments — help us tune the game.

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